Role: Design and create products, programs, and experiences for Sequoia and Sequoia-backed founders.
How: We’ll draw from the long history of humankind’s ingenuity and Sequoia’s 48 years of company-building experience to help founders design their companies, products, cultures, and businesses.
Why work at Sequoia?
You have experience designing products, leading discussions in a cross-functional context, working closely with product, engineering, and research, and have a proven ability to ship desktop and mobile apps.
And yet… just climbing the traditional corporate ladder isn’t your only hope in life. You also want to make a difference. You’d rather help founders alter the future direction of the planet than nearly anything else. …
Once you get your story straight, the next step is to audit your experience. We call this process a friction audit.
A friction audit is a list of every moment of confusion, frustration, concern or delay in your product experience and a plan for how to improve the total experience. …
If you believe we are about to enter a post-visual era, where voice, gesture, and ML/AI guide our product experience just as much as the screen, then how should we think differently about our approach to design?
The first step is to acknowledge that design has always been about how something works — not just what it looks like.
The second step is to get better at choreographing aural product experiences. How do we do that? It takes listening, observation, practice and experimentation.
It takes seeing with our ears.
Recently at a gathering of design leaders from Sequoia-backed companies, we challenged each other to think about post-visual design. …
Over two millennia ago, Aristotle created a reusable architecture that can help today’s innovators design everything from better stories to AR apps. You can use this structure to write the next HBO/Netflix binge-worthy series or to design the next influential tech platform.
Here are two maps to show the flow—the first written with Aristotle’s original terms, and the second written in terms we use today.
If you can draw from your imagination, you can create the universe. But how to get started? Here’s a helpful list of resources for people who want to learn to draw.
What will it mean to live in an AR world?
I’ve sketched out a few provocations here of what might happen when we combine AR with ML to create ARML apps. Think of these drawings as equal parts sci-fi storyboards and cultural inquiries. I’ll keep adding more to this article over time, so check back in.
Walk into your Airbnb flat and find that the host has pre-selected a series of walkable tours from your front door. The tours include AR moments that recreate history before your eyes. The ARML is able to both recognize the ruins and know what to present. …
We needed a way to transform the mysterious art of content into a repeatable and measurable process.
To get there, we identified a series of characteristics common to exceptional stories. Find the PDF checklist embedded below. Did we miss any? Find me on Twitter @buckhouse and let me know.
This article originally appeared on Sequoia’s site.
What if we could draw together by drawing together?
Here’s how to do it.
The Inventor’s Worksheet combines drawing, design, and a little expository persuasion to encourage your kids to think like inventors—so that one day they might have the courage to take that first step to create the world in which they wish to live.
The Inventor’s Worksheet
Step 2: Print out a pile of copies and then dream up new inventions with your kids over breakfast, while waiting for the dentist, in that perfect 20 minutes after diner, or on those too hot or too rainy afternoons.
Step 3: Ask questions with enthusiasm, candor and curiosity. Help them build upon their own ideas to discover new go further ideas. Quote to them John Maeda’s favorite 日本語 phrase which translates roughly to “Above the up, there is more up.” …